What’s Up?
Frequency has been lacking, and moving backwards through time it would appear the only thing keeping me on the internet is PhotoFriday. I thought I'd try to be a bit more informative, so I'm getting back out there a whole day early.
The bathroom has come to the infamous 98% completion. The tile is all set and sealed, everything is hung, nailed or siliconed into place, and the entire thing looks like it belongs in another house. The missing peice is a mirror to hang over a new hole where a medicine cabinet used to reside. It could have been finished weeks ago, but I"ve been dragging my feet on the promise of a 2x convex mirror that I could get for an excellent deal. One the whole thing is finished, I'll have a pile of pictures, so I can show before and after.
I can remember vividly the switch from my renovations being the largest time sync in my life to another, completely different demon. It was a Thursday night.
Glen had been ranting the whole day about the new Oblivion he had played on his 360, and I, like a fool, fell for it hook line and sinker. I have been yearning for a good RPG stint since Fallout left me with a big gapping hole to fill. I learned that Bethesda had earned the rights to continue the Fallout franchise, and with that knowledge coupled with Glen's glowing reviews, I decided to find out what kind of role playing game these guys made.
As it turns out: The Crack Kind!
The game is engrossing. It feels a lot more like a sandbox game than anything else I've ever encountered. I know, from talking to Glen, that we are playing two completely different games. His strategies, and goals are different, and hence he sees a completely different part of the universe they have created for us. The game is very witty, easy to use, fun to play and is absolutely beautiful and monsterous. San Andreas had a big world to roam around in, but it pales in comparison to the detail they have placed in Oblivion. There is just stuff EVERYWHERE and the game uses the Havok physics engine, enabling you can interact realistically with just about anything. And, I don't think I can overstate, just how purdy this game looks.




